Golden spoons: mission to mars
Available on Amazon.
10-25 minutes
3-8 players Ages 7+ |
Golden Spoons: Mission To Mars is an out-of-this-world take on the classic Spoons card game. It's a race to Mars as you pass space-themed playing cards around in a fast-paced manner in order to be the first to match four cards, snatch your token and complete your mission.
Become Wormhole Willie, Princess Photon or other space characters in a race to Mars. Those brave enough to accept their mission will need eagle eyes, fast hands, sharp elbows and cat-like reflexes to outmaneuver the competition. Be fast or wind up empty-handed! Golden Spoons: Mission To Mars includes 54 casino quality playing cards, 8 mission cards with 40 mission tokens, one Golden Spoon token and instructions. |
HOW TO PLAY
Prepare to Launch. The Golden Spoon token is wild and is always placed in the center of the table at the start of the round. The dealer then randomly selects enough mission tokens from the box top and arranges them in the center of the table next to the Golden Spoon token. The tokens in the center should always be one less in number than players. For example, with 5 players there should be a Golden Spoon token plus 3 mission tokens in the center. Once the tokens are arranged, 4 cards are dealt face down to each player and the remaining deck of cards is placed next to the dealer.
Launch Your Mission. Play begins when the dealer draws a card from the top of the deck and discards any card in their hand, face down, to the player on the left. This action continues as all players simultaneously pick up a discarded card from their right and then discard to their left. Each player should have no less than 4 and no more than 5 cards in their hand at all times. A player can take only one card at a time and must not pick from their own discard pile. Once a player has 4 matching cards, and grabs a token, then all players should rush to grab a token from the center. Since each player may take only one token, someone will always be left empty-handed.
Relaunch. Each player with a token at the end of the round will either add the token to their mission card, if it is part of their mission, or return it to the box top. The player with the Golden Spoon token must return it to the center of the table and select any available token from the box top for their mission card. For the next round, play continues with a new dealer to the left until there is a winner. The winner is the first to complete their mission by collecting all 5 mission tokens.
variations
Go Wild. Include 1 or 2 wild cards in the deck of playing cards. Complete a 4-of a-kind with 3 matching cards plus a wild card or 2 matching cards plus 2 wild cards.
Wild Hazard. Same as Go Wild, but all players reveal their cards at the end of the round. If a player is caught with a wild card and without a 4-of-a-kind, then they must forfeit the token from that round or from their mission card.
No Free Riders. Tokens can only be grabbed by players with a 4-of-a-kind.
Warp Speed. Each player pops out only 2, 3 or 4 tokens from their mission cards.
Dealer Privilege. If a player has a 4-of-a-kind and grabs a token matching the item on the cards, that player deals next and can select specific tokens for the center. The dealer in the next round is the player to the left.
Secret Mission. Players hide their mission cards so that other players are not able to tell which tokens they need.
Classic Spoons (Long). Put aside your mission cards and place any tokens in the center. Players receive a letter when they do not grab a token in a round. Spell "S-P-O-O-N-S" and you are eliminated. Last player standing wins.
Classic Spoons (Short). Fail to grab a token in a round and you are eliminated. Last player standing wins.
Bluffing. Don’t fall victim to a bluffer. If you are the first to grab a token but no players have a 4-of-a-kind, then you forfeit the token from that round and one from your mission card, if available.
Extreme Reach. Place tokens in distant locations, not on the table.
Wild Hazard. Same as Go Wild, but all players reveal their cards at the end of the round. If a player is caught with a wild card and without a 4-of-a-kind, then they must forfeit the token from that round or from their mission card.
No Free Riders. Tokens can only be grabbed by players with a 4-of-a-kind.
Warp Speed. Each player pops out only 2, 3 or 4 tokens from their mission cards.
Dealer Privilege. If a player has a 4-of-a-kind and grabs a token matching the item on the cards, that player deals next and can select specific tokens for the center. The dealer in the next round is the player to the left.
Secret Mission. Players hide their mission cards so that other players are not able to tell which tokens they need.
Classic Spoons (Long). Put aside your mission cards and place any tokens in the center. Players receive a letter when they do not grab a token in a round. Spell "S-P-O-O-N-S" and you are eliminated. Last player standing wins.
Classic Spoons (Short). Fail to grab a token in a round and you are eliminated. Last player standing wins.
Bluffing. Don’t fall victim to a bluffer. If you are the first to grab a token but no players have a 4-of-a-kind, then you forfeit the token from that round and one from your mission card, if available.
Extreme Reach. Place tokens in distant locations, not on the table.