Golden spoons: mission to mars
Golden Spoons: Mission to Mars – A Match & Snatch Card Game
- It’s a race to Mars in this out-of-this-world take on the classic Spoons card game.
- Match 4 cards and snatch a mission token. The first to complete their mission by collecting all 5 tokens is the winner. Be fast or wind up empty-handed.
- Fun, fast-paced action for the whole family.
- Includes Deck of 54 Playing Cards, 8 Mission Cards each with 5 Mission Tokens, Golden Spoon Token and Instructions.
- 3 to 8 players. Ages 7+.
Golden Spoons is an out-of-this-world take on the classic Spoons card game and is packed with fun, fast-paced action for the whole family. Become Wormhole Willie, Princess Photon or other spacey characters in a race to Mars. Those brave enough to accept their mission will need eagle eyes, fast hands, sharp elbows and cat-like reflexes to outmaneuver the competition.
Leave your spoons in the kitchen. In this game you attempt to match 4 cards in order to snatch mission tokens. The winner is the first to complete their mission by collecting all 5 mission tokens. Be fast or wind up empty-handed.
There are several alternative ways to play, including:
- Go Wild: Include wild cards in the deck of playing cards.
- Wild Hazard: Penalty for unused wild cards at end of each round.
- No Free Riders: Tokens can only be grabbed by players with a 4-of-a-kind.
- Warp Speed: Reduce requirement to 2, 3 or 4 mission tokens to win.
- Dealer Privilege: Win the right to be next dealer.
- Secret Mission: Keep mission cards hidden during game play.
- Classic Spoons (Long): Ditch the mission cards and use any tokens to play the classic version.
- Classic Spoons (Short): Fail to grab a token in a round and you are eliminated.
- Bluffing: Penalty for grabbing a token when there are no 4-of-a-kinds.
- Extreme Reach. Place tokens in distant locations, not on the table.
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10-25 minutes
3-8 players Ages 7+ |
Golden Spoons: Mission To Mars is an out-of-this-world take on the classic Spoons card game. It's a race to Mars as you pass space-themed playing cards around in a fast-paced manner in order to be the first to match four cards, snatch your token and complete your mission.
Become Wormhole Willie, Princess Photon or other space characters in a race to Mars. Those brave enough to accept their mission will need eagle eyes, fast hands, sharp elbows and cat-like reflexes to outmaneuver the competition. Be fast or wind up empty-handed! Golden Spoons: Mission To Mars includes 54 casino quality playing cards, 8 mission cards with 40 mission tokens, one Golden Spoon token and instructions. |
HOW TO PLAY
Launch Your Mission. Play begins when the dealer draws a card from the top of the deck and discards any card in their hand, face down, to the player on the left. This action continues as all players simultaneously pick up a discarded card from their right and then discard to their left. Each player should have no less than 4 and no more than 5 cards in their hand at all times. A player can take only one card at a time and must not pick from their own discard pile. Once a player has 4 matching cards, and grabs a token, then all players should rush to grab a token from the center. Since each player may take only one token, someone will always be left empty-handed.
variations
Wild Hazard. Same as Go Wild, but all players reveal their cards at the end of the round. If a player is caught with a wild card and without a 4-of-a-kind, then they must forfeit the token from that round or from their mission card.
No Free Riders. Tokens can only be grabbed by players with a 4-of-a-kind.
Warp Speed. Each player pops out only 2, 3 or 4 tokens from their mission cards.
Dealer Privilege. If a player has a 4-of-a-kind and grabs a token matching the item on the cards, that player deals next and can select specific tokens for the center. The dealer in the next round is the player to the left.
Secret Mission. Players hide their mission cards so that other players are not able to tell which tokens they need.
Classic Spoons (Long). Put aside your mission cards and place any tokens in the center. Players receive a letter when they do not grab a token in a round. Spell "S-P-O-O-N-S" and you are eliminated. Last player standing wins.
Classic Spoons (Short). Fail to grab a token in a round and you are eliminated. Last player standing wins.
Bluffing. Don’t fall victim to a bluffer. If you are the first to grab a token but no players have a 4-of-a-kind, then you forfeit the token from that round and one from your mission card, if available.
Extreme Reach. Place tokens in distant locations, not on the table.